Flappy Bird Clone using the iOS7 Physics Engine
FlappyBird — Need anything else be said? The game is so simple, yet it mixes the right amount of frustration and entertainment that was in the early 90’s nintendo games like Double Dragon 3, and Teenage Mutant Ninja Turtles. With Dong Nguyen announcing that he was taking the game down, I wanted to figure out how hard it would be to replicate the game’s physics and interactions with the new iOS7 physics engine. I’m writing this because it’s apparent that a lot of developers don’t even know that iOS 7 has a built in physics engine – UIKit Dynamics.
Physical Interaction 1: Flap
Flapping requires three steps. The first step is to create a gesture which recognizes a tap.
UITapGestureRecognizer *singleTapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTapGesture:)]; [self.view
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